Interactivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings /

Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Brooks, Anthony L. (Editor ), Brooks, Eva. (Editor )
Formato: eBook
Lenguaje:English
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edición:1st ed. 2017.
Colección:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 196
Materias:
Tabla de Contenidos:
  • A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education
  • The farm game: A game designed to follow children’s playing maturity
  • SceneMaker: Creative Technology for Digital StoryTelling
  • Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model
  • Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants
  • Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students
  • Towards a wearable interface for immersive telepresence in robotics
  • Designing Digital Tools for Physiotherapy
  • Enriching location-based games with navigational game activities
  • Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers
  • Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI
  • CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration
  • Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes
  • Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment
  • Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children
  • The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation
  • Enhancing the Multisensory Environment with Adaptive Game Audio Techniques
  • Investigating the Effect of Scaffolding in Modern Game Design
  • Multi-Kinect Skeleton Fusion for Enactive Games
  • Analysing Emotional Sentiment in People’s YouTube Channel Comments
  • Mobile Device Applications for Head Start Experience in Music
  • The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Passive Tangible Widgets
  • A Multimodal Interaction Framework for Blended Learning
  • Widening the Experience of Artistic Sketchbooks
  • Considerations and Methods for Usability Testing with Children
  • An Adaptation Framework for Turning Real-Life Events into Games: The Design Process of the Refugee Game
  • Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition
  • The opportunities of applying the 360° Video Technology to the presentation of cultural events
  • Learning Together Apart – the Impact on Participation when Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits
  • Learning by Designing Interview Methods in Special Education
  • Powerlessness or Omnipotence – the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits
  • Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines
  • Engaging with the intangible cultural heritage of the city
  • Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces
  • AcuTable: A Touch-enabled, Actuated Tangible User Interface. .