Interactivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings /
Autor Corporativo: | |
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Otros Autores: | , |
Formato: | eBook |
Lenguaje: | English |
Publicado: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Edición: | 1st ed. 2017. |
Colección: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
196 |
Materias: |
Tabla de Contenidos:
- A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education
- The farm game: A game designed to follow children’s playing maturity
- SceneMaker: Creative Technology for Digital StoryTelling
- Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model
- Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants
- Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students
- Towards a wearable interface for immersive telepresence in robotics
- Designing Digital Tools for Physiotherapy
- Enriching location-based games with navigational game activities
- Pairing craft-making with Mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers
- Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI
- CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration
- Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes
- Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment
- Sandtime- A Tangible Interaction Featured Gaming Installation To Encourage Social Interaction Among Children
- The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation
- Enhancing the Multisensory Environment with Adaptive Game Audio Techniques
- Investigating the Effect of Scaffolding in Modern Game Design
- Multi-Kinect Skeleton Fusion for Enactive Games
- Analysing Emotional Sentiment in People’s YouTube Channel Comments
- Mobile Device Applications for Head Start Experience in Music
- The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Passive Tangible Widgets
- A Multimodal Interaction Framework for Blended Learning
- Widening the Experience of Artistic Sketchbooks
- Considerations and Methods for Usability Testing with Children
- An Adaptation Framework for Turning Real-Life Events into Games: The Design Process of the Refugee Game
- Emotion Index of Cover Song Music Video Clips based on Facial Expression Recognition
- The opportunities of applying the 360° Video Technology to the presentation of cultural events
- Learning Together Apart – the Impact on Participation when Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits
- Learning by Designing Interview Methods in Special Education
- Powerlessness or Omnipotence – the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits
- Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines
- Engaging with the intangible cultural heritage of the city
- Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces
- AcuTable: A Touch-enabled, Actuated Tangible User Interface. .