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170825s2017 gw | s |||| 0|eng d |
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|a 9783319674018
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|a 10.1007/978-3-319-67401-8
|2 doi
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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245 |
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|a Intelligent Virtual Agents :
|b 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings /
|c edited by Jonas Beskow, Christopher Peters, Ginevra Castellano, Carol O'Sullivan, Iolanda Leite, Stefan Kopp.
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|a 1st ed. 2017.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
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|a XVI, 473 p. 158 illus. :
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Lecture Notes in Artificial Intelligence ;
|v 10498
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505 |
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|a Pedagogical Agents to Support Embodied, Discovery-based Learning -- WalkNet: A Neural-Network-Based Interactive Walking Controller -- A Virtual Poster Presenter using Mixed Reality -- Multiparty Interactions for Coordination in a Mixed Human-Agent Teamwork -- A Dynamic Speech Breathing System for Virtual Characters -- To Plan or Not to Plan: Lessons Learned from Building Large Scale Social Simulations -- Giving Emotional Contagion Ability to Virtual Agents in Crowds -- Selecting and expressing communicative functions in a SAIBACompliant Agent Framework -- Racing Heart and Sweaty Palms: What Influences Users' Self-Assessments and Physiological Signals When Interacting With Virtual Audiences -- Effects of Social Priming on Social Presence with Intelligent Virtual Agents -- Predicting Future Crowd Motion Including Event Treatment -- The Intelligent Coaching Space: A Demonstration -- Get One or Create One: The Impact of Graded Involvement in a Selection Procedure for a Virtual Agent on Satisfaction and Suitability Ratings -- Virtual reality negotiation training system with virtual cognitions -- Do We Need Emotionally Intelligent Artificial Agents? First Results of Human Perceptions of Emotional Intelligence in Humans Compared to Robots -- Pragmatic multimodality: Effects of nonverbal cues of focus and certainty in a virtual human -- Simulating listener gaze and evaluating its effect on human speakers -- Predicting Head Pose in Dyadic Conversation -- Negative Feedback In Your Face: Examining the Effects of Proxemics and Gender on Learning -- A psychotherapy training environment with virtual patients implemented using the Furhat robot platform -- Crowd-Powered Design of Virtual Attentive Listeners -- Learning and Reusing Dialog for Repeated Interactions with a Situated Social Agent -- Personality Projection in a Social Mediator: The Moveable Facial Features in Robotic Systems -- Recipe Hunt: Engaging with Cultural Food Knowledge using Multiple Embodied Conversational Agents -- Development and Perception Evaluation of Culture-specific Gaze Behaviors of Virtual Agents -- Development and Perception Evaluation of Culture- specific Gaze Behaviors of Virtual Agents -- A demonstration of the ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications -- An ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications -- Moral Conflicts in VR: Addressing Grade Disputes with a Virtual Trainer -- Evaluated by a Machine. Effects of Negative Feedback by a Computer or Human Boss -- Gratch: A Web-Based Platform for Annotating Sentiment-Related Phenomena in Human-Agent Conversations -- Does a robot tutee increase engagement in a learning-by-teaching situation -- The Expression of Mental States in a Humanoid Robot -- You Can Leave Your Head On - Attention Management and Turn-Taking in Multi-party Interaction with a Virtual Human/Robot Duo -- Say Hi to Eliza -- A computational model of power in collaborative negotiation dialogues -- Prestige Questions, Online Agents, and Gender-Driven Differences in Disclosure -- To Tell the Truth: Virtual Agents and Morning Morality -- Fixed-pie Lie in Action -- Generation of Virtual Characters from Personality Traits -- Effect of Visual Feedback Caused by Changing Mental States of the Avatar based on the Operator's Mental States using Physiological Indices -- That's a Rap: Increasing Engagement with Rap Music Performance by Virtual Agents -- Design of an Emotion Elicitation Tool using VR for Human-Avatar Interaction Studies -- Toward an Automatic Classification of Negotiation Styles using Natural Language Processing -- Interactive Narration with a Child: Avatar versus Human in Video-Conference -- Who, Me? How Virtual Agents Can Shape Conversational Footing in Virtual Reality -- Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children -- Interacting with a semantic affective ECA -- Towards Believable Interactions between Synthetic Characters -- Joint Learning of Speech-Driven Facial Motion with Bidirectional Long-Short Term Memory -- Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior -- Categorizing a virtual agent's visual appearance and discovering age-related user preferences - a qualitative interview study -- Towards Reasoned Modality Selection in an Embodied Conversation Agent -- Lay causal explanations of human vs. humanoid behavior -- Generating Situation-Based Motivational Feedback in a Post-Traumatic Stress Disorder E-health System -- Talk About Death: End of Life Planning with a Virtual Agent -- Social Gaze Model for an Interactive Virtual Character -- Studying Gender Bias and Social Backlash via Simulated Negotiations with Virtual Agents -- The Dynamics of Human-Agent Trust with POMDP-Generated Explanations -- Virtual Role-Play with Rapid Avatars -- Motion Capture Synthesis with Adversarial Learning. .
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|a Artificial intelligence.
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650 |
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4 |
|a Artificial Intelligence.
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700 |
1 |
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|a Beskow, Jonas.
|e editor.
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700 |
1 |
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|a Peters, Christopher.
|e editor.
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700 |
1 |
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|a Castellano, Ginevra.
|e editor.
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700 |
1 |
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|a O'Sullivan, Carol.
|e editor.
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700 |
1 |
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|a Leite, Iolanda.
|e editor.
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700 |
1 |
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|a Kopp, Stefan.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer eBooks
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900 |
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|a Libro descargado a ALEPH en bloque (proveniente de proveedor)
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