Intelligent Virtual Agents : 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings /

Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Beskow, Jonas. (Editor ), Peters, Christopher. (Editor ), Castellano, Ginevra. (Editor ), O'Sullivan, Carol. (Editor ), Leite, Iolanda. (Editor ), Kopp, Stefan. (Editor )
Formato: eBook
Lenguaje:English
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edición:1st ed. 2017.
Colección:Lecture Notes in Artificial Intelligence ; 10498
Materias:
Tabla de Contenidos:
  • Pedagogical Agents to Support Embodied, Discovery-based Learning
  • WalkNet: A Neural-Network-Based Interactive Walking Controller
  • A Virtual Poster Presenter using Mixed Reality
  • Multiparty Interactions for Coordination in a Mixed Human-Agent Teamwork
  • A Dynamic Speech Breathing System for Virtual Characters
  • To Plan or Not to Plan: Lessons Learned from Building Large Scale Social Simulations
  • Giving Emotional Contagion Ability to Virtual Agents in Crowds
  • Selecting and expressing communicative functions in a SAIBACompliant Agent Framework
  • Racing Heart and Sweaty Palms: What Influences Users' Self-Assessments and Physiological Signals When Interacting With Virtual Audiences
  • Effects of Social Priming on Social Presence with Intelligent Virtual Agents
  • Predicting Future Crowd Motion Including Event Treatment
  • The Intelligent Coaching Space: A Demonstration
  • Get One or Create One: The Impact of Graded Involvement in a Selection Procedure for a Virtual Agent on Satisfaction and Suitability Ratings
  • Virtual reality negotiation training system with virtual cognitions
  • Do We Need Emotionally Intelligent Artificial Agents? First Results of Human Perceptions of Emotional Intelligence in Humans Compared to Robots
  • Pragmatic multimodality: Effects of nonverbal cues of focus and certainty in a virtual human
  • Simulating listener gaze and evaluating its effect on human speakers
  • Predicting Head Pose in Dyadic Conversation
  • Negative Feedback In Your Face: Examining the Effects of Proxemics and Gender on Learning
  • A psychotherapy training environment with virtual patients implemented using the Furhat robot platform
  • Crowd-Powered Design of Virtual Attentive Listeners
  • Learning and Reusing Dialog for Repeated Interactions with a Situated Social Agent
  • Personality Projection in a Social Mediator: The Moveable Facial Features in Robotic Systems
  • Recipe Hunt: Engaging with Cultural Food Knowledge using Multiple Embodied Conversational Agents
  • Development and Perception Evaluation of Culture-specific Gaze Behaviors of Virtual Agents
  • Development and Perception Evaluation of Culture- specific Gaze Behaviors of Virtual Agents
  • A demonstration of the ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications
  • An ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications
  • Moral Conflicts in VR: Addressing Grade Disputes with a Virtual Trainer
  • Evaluated by a Machine. Effects of Negative Feedback by a Computer or Human Boss
  • Gratch: A Web-Based Platform for Annotating Sentiment-Related Phenomena in Human-Agent Conversations
  • Does a robot tutee increase engagement in a learning-by-teaching situation
  • The Expression of Mental States in a Humanoid Robot
  • You Can Leave Your Head On - Attention Management and Turn-Taking in Multi-party Interaction with a Virtual Human/Robot Duo
  • Say Hi to Eliza
  • A computational model of power in collaborative negotiation dialogues
  • Prestige Questions, Online Agents, and Gender-Driven Differences in Disclosure
  • To Tell the Truth: Virtual Agents and Morning Morality
  • Fixed-pie Lie in Action
  • Generation of Virtual Characters from Personality Traits
  • Effect of Visual Feedback Caused by Changing Mental States of the Avatar based on the Operator's Mental States using Physiological Indices
  • That's a Rap: Increasing Engagement with Rap Music Performance by Virtual Agents
  • Design of an Emotion Elicitation Tool using VR for Human-Avatar Interaction Studies
  • Toward an Automatic Classification of Negotiation Styles using Natural Language Processing
  • Interactive Narration with a Child: Avatar versus Human in Video-Conference
  • Who, Me? How Virtual Agents Can Shape Conversational Footing in Virtual Reality
  • Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children
  • Interacting with a semantic affective ECA
  • Towards Believable Interactions between Synthetic Characters
  • Joint Learning of Speech-Driven Facial Motion with Bidirectional Long-Short Term Memory
  • Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior
  • Categorizing a virtual agent's visual appearance and discovering age-related user preferences - a qualitative interview study
  • Towards Reasoned Modality Selection in an Embodied Conversation Agent
  • Lay causal explanations of human vs. humanoid behavior
  • Generating Situation-Based Motivational Feedback in a Post-Traumatic Stress Disorder E-health System
  • Talk About Death: End of Life Planning with a Virtual Agent
  • Social Gaze Model for an Interactive Virtual Character
  • Studying Gender Bias and Social Backlash via Simulated Negotiations with Virtual Agents
  • The Dynamics of Human-Agent Trust with POMDP-Generated Explanations
  • Virtual Role-Play with Rapid Avatars
  • Motion Capture Synthesis with Adversarial Learning.  .