Rapid Game Development Using Cocos2d-JS : An end-to-end guide to 2D game development using JavaScript /

Detalles Bibliográficos
Autores principales: Kumar, Hemanth. (Autor), Rahman, Abdul. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2016.
Edición:1st ed. 2016.
Materias:
LEADER 01439nam a22003255i 4500
001 000288525
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007 cr nn 008mamaa
008 161219s2016 xxu| s |||| 0|eng d
020 |a 9781484225530 
024 7 |a 10.1007/978-1-4842-2553-0  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
100 1 |a Kumar, Hemanth.  |e author. 
245 1 0 |a Rapid Game Development Using Cocos2d-JS :  |b An end-to-end guide to 2D game development using JavaScript /  |c by Hemanth Kumar, Abdul Rahman. 
250 |a 1st ed. 2016. 
260 # # |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2016. 
300 |a XV, 126 p. 42 illus., 39 illus. in color. :  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Chapter 1: Getting Started -- Chapter 2: Architecture Overview -- Chapter 3: Deeper Look into Sprites -- Chapter 4: Handling Inputs and Events -- Chapter 5: Adding GUI -- Chapter 6: Fun with Animation -- Chapter 7: Adding Physics to your game -- Chapter 8: Miscellaneous features.-. 
650 0 |a Computer games—Programming. 
650 0 |a Computer programming. 
650 0 |a Open source software. 
650 1 4 |a Game Development. 
650 2 4 |a Programming Techniques. 
650 2 4 |a Open Source. 
700 1 |a Rahman, Abdul.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks