Program Arcade Games : With Python and Pygame /

Detalles Bibliográficos
Autor principal: Craven, Paul. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2016.
Edición:4th ed. 2016.
Materias:
LEADER 01878nam a22003135i 4500
001 000289385
005 20210916135618.0
007 cr nn 008mamaa
008 151231s2016 xxu| s |||| 0|eng d
020 |a 9781484217900 
024 7 |a 10.1007/978-1-4842-1790-0  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
100 1 |a Craven, Paul.  |e author. 
245 1 0 |a Program Arcade Games :  |b With Python and Pygame /  |c by Paul Craven. 
250 |a 4th ed. 2016. 
260 # # |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2016. 
300 |a XXI, 392 p. 142 illus., 135 illus. in color. :  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a 0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs.-Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?. 
650 0 |a Computer games—Programming. 
650 0 |a Computer programming. 
650 0 |a Programming languages (Electronic computers). 
650 1 4 |a Game Development. 
650 2 4 |a Programming Techniques. 
650 2 4 |a Programming Languages, Compilers, Interpreters. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks