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01878nam a22003135i 4500 |
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000289385 |
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20210916135618.0 |
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151231s2016 xxu| s |||| 0|eng d |
020 |
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|a 9781484217900
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024 |
7 |
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|a 10.1007/978-1-4842-1790-0
|2 doi
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040 |
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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100 |
1 |
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|a Craven, Paul.
|e author.
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245 |
1 |
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|a Program Arcade Games :
|b With Python and Pygame /
|c by Paul Craven.
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250 |
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|a 4th ed. 2016.
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260 |
# |
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2016.
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300 |
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|a XXI, 392 p. 142 illus., 135 illus. in color. :
|b online resource.
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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505 |
0 |
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|a 0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs.-Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.
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|a Computer games—Programming.
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650 |
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|a Computer programming.
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650 |
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|a Programming languages (Electronic computers).
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4 |
|a Game Development.
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650 |
2 |
4 |
|a Programming Techniques.
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650 |
2 |
4 |
|a Programming Languages, Compilers, Interpreters.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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