Program Arcade Games : With Python and Pygame /

Detalles Bibliográficos
Autor principal: Craven, Paul. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2016.
Edición:4th ed. 2016.
Materias:
Tabla de Contenidos:
  • 0. Before Getting Started
  • 1. Create a Custom Calculator
  • 2. What is a Computer Language?
  • 3. Quiz Games and If Statements
  • 4. Guessing Games with Random Numbers and Loops
  • 5. Introduction to Graphics
  • 6. Back to Looping
  • 7. Introduction to Lists
  • 8. Introduction to Animation
  • 9. Functions
  • 10. Controllers and Graphics
  • 11. Bitmapped Graphics and Sound
  • 12. Introduction to Classes
  • 13. Introduction to Sprites
  • 14. Libraries and Modules
  • 15. Searching
  • 16. Array-Backed Grids
  • 17. Sorting
  • 18. Exceptions
  • 19. Recursion
  • 20. Formatting
  • 21. Labs.-Appendix A. Example Code and Programs
  • 23. Appendix B: Sample Tests
  • 24. Appendix C: Worksheets
  • 25. Appendix D: Version Control
  • 26. Appendix E: Wait, What Else Can We Do?.