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161207s2017 gw | s |||| 0|eng d |
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|a 9783319510552
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|a 10.1007/978-3-319-51055-2
|2 doi
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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245 |
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|a Serious Games, Interaction and Simulation :
|b 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers /
|c edited by Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho.
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|a 1st ed. 2017.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
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|a XIV, 157 p. 54 illus. :
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
|v 176
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|a Using Games for the Phonetics Awareness of Children with Down syndrome -- Playful and gameful learning in a hybrid space -- Improving the learning of child movements through games -- ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children -- The Importance of Socio-emotional Agency in Applied Games for Social Learning -- Learning Analytics Model in a Casual Serious Game for Computer Programming Learning -- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities -- Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation -- Designing game strategies: An analysis from knowledge management in software development contexts -- Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment -- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games -- A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion -- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN) -- Sign Language Support - Adding a Gesture Library to the Leap Motion SDK -- VirtualSign Game Evaluation -- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective -- Social Mpower: An Educational Game for Energy Efficiency -- Gamification at Scraim -- The LabRint Serious Game: A New Intelligence Analysis Methodology.
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650 |
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|a Education-Data processing.
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650 |
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|a User interfaces (Computer systems).
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650 |
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|a Artificial intelligence.
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650 |
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|a Computers and civilization.
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|a Optical data processing.
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650 |
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|a Educational technology.
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650 |
1 |
4 |
|a Computers and Education.
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650 |
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4 |
|a User Interfaces and Human Computer Interaction.
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650 |
2 |
4 |
|a Artificial Intelligence.
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650 |
2 |
4 |
|a Computers and Society.
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650 |
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4 |
|a Computer Imaging, Vision, Pattern Recognition and Graphics.
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650 |
2 |
4 |
|a Educational Technology.
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700 |
1 |
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|a Vaz de Carvalho, Carlos.
|e editor.
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700 |
1 |
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|a Escudeiro, Paula.
|e editor.
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700 |
1 |
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|a Coelho, António.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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