Serious Games, Interaction and Simulation : 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers /

Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Vaz de Carvalho, Carlos. (Editor ), Escudeiro, Paula. (Editor ), Coelho, António. (Editor )
Formato: eBook
Lenguaje:English
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edición:1st ed. 2017.
Colección:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 176
Materias:
Tabla de Contenidos:
  • Using Games for the Phonetics Awareness of Children with Down syndrome
  • Playful and gameful learning in a hybrid space
  • Improving the learning of child movements through games
  • ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children
  • The Importance of Socio-emotional Agency in Applied Games for Social Learning
  • Learning Analytics Model in a Casual Serious Game for Computer Programming Learning
  • GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities
  • Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation
  • Designing game strategies: An analysis from knowledge management in software development contexts
  • Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment
  • The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games
  • A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion
  • Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN)
  • Sign Language Support – Adding a Gesture Library to the Leap Motion SDK
  • VirtualSign Game Evaluation
  • Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective
  • Social Mpower: An Educational Game for Energy Efficiency
  • Gamification at Scraim
  • The LabRint Serious Game: A New Intelligence Analysis Methodology.