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01968nam a22003135i 4500 |
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20210614151344.0 |
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100808s2010 xxu| s |||| 0|eng d |
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|a 9781430272342
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024 |
7 |
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|a 10.1007/978-1-4302-7234-2
|2 doi
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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100 |
1 |
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|a Dannen, Chris.
|e author.
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|a iPhone Design Award-Winning Projects /
|c by Chris Dannen.
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250 |
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|a 1st ed. 2010.
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260 |
# |
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2010.
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300 |
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|a 216 p. :
|b online resource.
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Innovating Beyond Apple’s Design Standards, While Maintaining Apple’s Logic for Consistency, Clarity, and Usability -- Tweetie -- Facebook -- Using App Connectivity with Core Location to Make Games Social -- Topple 2 -- Q&A: Foursquare -- Using Compression to Cram More Data into a Local App—Large Images, Geo Data, and Lots of It -- AccuTerra -- Q&A: Exit Strategy NYC -- Creating a Beautiful App Without Falling Victim to Memory Issues—OpenGL, Skinning, Object Reuse, and Coding Efficiently -- Postage -- Q&A: Delicious Library -- Fitting a Big Idea into a Small Space—Keeping the Feature List Focused, Simple, Refined, and Compelling -- Wooden Labyrinth 3D -- Q&A: Prowl -- Making Better Apps and Enfranchising Your Users —The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy -- User Experience: Ge Wang -- Iterative Design -- Upgrading.
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650 |
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|a Apple computer.
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650 |
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|a Software engineering.
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650 |
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|a User interfaces (Computer systems).
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1 |
4 |
|a Apple and iOS.
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650 |
2 |
4 |
|a Software Engineering/Programming and Operating Systems.
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650 |
2 |
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|a User Interfaces and Human Computer Interaction.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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