iPhone Design Award-Winning Projects /
Autor principal: | |
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Autor Corporativo: | |
Formato: | eBook |
Lenguaje: | English |
Publicado: |
Berkeley, CA :
Apress : Imprint: Apress,
2010.
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Edición: | 1st ed. 2010. |
Materias: |
Tabla de Contenidos:
- Innovating Beyond Apple’s Design Standards, While Maintaining Apple’s Logic for Consistency, Clarity, and Usability
- Tweetie
- Using App Connectivity with Core Location to Make Games Social
- Topple 2
- Q&A: Foursquare
- Using Compression to Cram More Data into a Local App—Large Images, Geo Data, and Lots of It
- AccuTerra
- Q&A: Exit Strategy NYC
- Creating a Beautiful App Without Falling Victim to Memory Issues—OpenGL, Skinning, Object Reuse, and Coding Efficiently
- Postage
- Q&A: Delicious Library
- Fitting a Big Idea into a Small Space—Keeping the Feature List Focused, Simple, Refined, and Compelling
- Wooden Labyrinth 3D
- Q&A: Prowl
- Making Better Apps and Enfranchising Your Users —The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy
- User Experience: Ge Wang
- Iterative Design
- Upgrading.