iPhone Design Award-Winning Projects /

Detalles Bibliográficos
Autor principal: Dannen, Chris. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2010.
Edición:1st ed. 2010.
Materias:
Tabla de Contenidos:
  • Innovating Beyond Apple’s Design Standards, While Maintaining Apple’s Logic for Consistency, Clarity, and Usability
  • Tweetie
  • Facebook
  • Using App Connectivity with Core Location to Make Games Social
  • Topple 2
  • Q&A: Foursquare
  • Using Compression to Cram More Data into a Local App—Large Images, Geo Data, and Lots of It
  • AccuTerra
  • Q&A: Exit Strategy NYC
  • Creating a Beautiful App Without Falling Victim to Memory Issues—OpenGL, Skinning, Object Reuse, and Coding Efficiently
  • Postage
  • Q&A: Delicious Library
  • Fitting a Big Idea into a Small Space—Keeping the Feature List Focused, Simple, Refined, and Compelling
  • Wooden Labyrinth 3D
  • Q&A: Prowl
  • Making Better Apps and Enfranchising Your Users —The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy
  • User Experience: Ge Wang
  • Iterative Design
  • Upgrading.