Physics for Game Programmers
Autor principal: | |
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Autor Corporativo: | |
Formato: | eBook |
Lenguaje: | English |
Publicado: |
Berkeley, CA :
Apress : Imprint: Apress,
2005.
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Edición: | 1st ed. 2005. |
Materias: | |
Acceso en línea: | https://doi.org/10.1007/978-1-4302-0021-5 |
Tabla de Contenidos:
- Adding Realism to Your Games
- Some Basic Concepts
- Basic Newtonian Mechanics
- Basic Kinematics
- Projectiles
- Collisions
- Sports Simulations
- Cars and Motorcycles
- Boats and Things That Float
- Airplanes
- Rockets and Missiles
- The Physics of Solids
- Explosions
- Lasers
- Probabilistic and Monte Carlo Simulations.