Physics for Game Programmers

Bibliographic Details
Main Author: Palmer, Grant. (Author)
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2005.
Edition:1st ed. 2005.
Subjects:
Online Access:https://doi.org/10.1007/978-1-4302-0021-5
Table of Contents:
  • Adding Realism to Your Games
  • Some Basic Concepts
  • Basic Newtonian Mechanics
  • Basic Kinematics
  • Projectiles
  • Collisions
  • Sports Simulations
  • Cars and Motorcycles
  • Boats and Things That Float
  • Airplanes
  • Rockets and Missiles
  • The Physics of Solids
  • Explosions
  • Lasers
  • Probabilistic and Monte Carlo Simulations.