Pro Java 6 3D Game Development Java 3D, JOGL, JInput and JOAL APIs /

Detalles Bibliográficos
Autor principal: Davison, Andrew. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2007.
Edición:1st ed. 2007.
Materias:
Acceso en línea:https://doi.org/10.1007/978-1-4302-0212-7
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008 100301s2007 xxu| s |||| 0|eng d
020 |a 9781430202127 
024 7 |a 10.1007/978-1-4302-0212-7  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
100 1 |a Davison, Andrew.  |e author. 
245 1 0 |a Pro Java 6 3D Game Development  |b Java 3D, JOGL, JInput and JOAL APIs /  |c by Andrew Davison. 
250 |a 1st ed. 2007. 
260 # # |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2007. 
300 |a XXIII, 528 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Java 3D -- Introducing Java 3D -- Get a Life (in 3D) -- Get a Life (the Java 6 Way) -- The Colliding Grabbers -- When Worlds Collide -- A Multitextured Landscape -- Walking Around the Models -- More Backgrounds and Overlays -- Nonstandard Input Devices -- More Backgrounds and Overlays -- Navigating a 3D Scene by Waving Your Arm -- Building a Gamepad Controller with JInput -- Gamepad Grabbers -- 3D Sound with JOAL -- The P5 Glove -- JOGL -- Two JOGL Programming Frameworks -- Touring the World -- Loading Models. 
650 0 |a Computer games—Programming. 
650 0 |a Software engineering. 
650 1 4 |a Game Development. 
650 2 4 |a Software Engineering/Programming and Operating Systems. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
856 4 0 |u https://doi.org/10.1007/978-1-4302-0212-7