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01586nam a22003015i 4500 |
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978-1-4302-0212-7 |
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20190620151732.0 |
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cr nn 008mamaa |
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100301s2007 xxu| s |||| 0|eng d |
020 |
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|a 9781430202127
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024 |
7 |
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|a 10.1007/978-1-4302-0212-7
|2 doi
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040 |
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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100 |
1 |
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|a Davison, Andrew.
|e author.
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245 |
1 |
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|a Pro Java 6 3D Game Development
|b Java 3D, JOGL, JInput and JOAL APIs /
|c by Andrew Davison.
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250 |
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|a 1st ed. 2007.
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260 |
# |
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2007.
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|a XXIII, 528 p.
|b online resource.
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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|a Java 3D -- Introducing Java 3D -- Get a Life (in 3D) -- Get a Life (the Java 6 Way) -- The Colliding Grabbers -- When Worlds Collide -- A Multitextured Landscape -- Walking Around the Models -- More Backgrounds and Overlays -- Nonstandard Input Devices -- More Backgrounds and Overlays -- Navigating a 3D Scene by Waving Your Arm -- Building a Gamepad Controller with JInput -- Gamepad Grabbers -- 3D Sound with JOAL -- The P5 Glove -- JOGL -- Two JOGL Programming Frameworks -- Touring the World -- Loading Models.
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650 |
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|a Computer games—Programming.
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650 |
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|a Software engineering.
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650 |
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4 |
|a Game Development.
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650 |
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|a Software Engineering/Programming and Operating Systems.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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856 |
4 |
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|u https://doi.org/10.1007/978-1-4302-0212-7
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