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LEADER |
01357nam a22003015i 4500 |
001 |
978-1-4302-0514-2 |
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20190618202102.0 |
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cr nn 008mamaa |
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100301s2008 xxu| s |||| 0|eng d |
020 |
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|a 9781430205142
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024 |
7 |
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|a 10.1007/978-1-4302-0514-2
|2 doi
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040 |
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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100 |
1 |
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|a Grootjans, Riemer.
|e author.
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245 |
1 |
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|a XNA 2.0 Game Programming Recipes
|b A Problem-Solution Approach /
|c by Riemer Grootjans.
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250 |
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|a 1st ed. 2008.
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260 |
# |
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2008.
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300 |
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|a 648 p.
|b online resource.
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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505 |
0 |
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|a Getting Started with XNA 2.0 -- Setting Up Different Camera Modes in Your 3D World -- Working with 2D Images/Textures in XNA 2.0 -- Working with Models -- Getting the Most Out of Vertices -- Adding Light to Your Scene in XNA 2.0 -- Adding Sounds to Your XNA 2.0 Project -- Networking in XNA 2.0.
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650 |
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|a Computer games—Programming.
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650 |
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|a Software engineering.
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650 |
1 |
4 |
|a Game Development.
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2 |
4 |
|a Software Engineering/Programming and Operating Systems.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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856 |
4 |
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|u https://doi.org/10.1007/978-1-4302-0514-2
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