BlitzMax for Absolute Beginners Games Programming for the Absolute Beginner /
Autor principal: | |
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Autor Corporativo: | |
Formato: | eBook |
Lenguaje: | English |
Publicado: |
Berkeley, CA :
Apress : Imprint: Apress,
2016.
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Edición: | 1st ed. 2016. |
Materias: | |
Acceso en línea: | https://doi.org/10.1007/978-1-4842-2523-3 |
Tabla de Contenidos:
- 1. Computer System
- 2. How BlitzMax Works
- 3. BlitzMax IDE
- 4. Programming 101
- 5. The Great Escape
- 6. Reusing Code with Functions
- 7. Using the File System
- 8. Tank Attack: The Second Game
- 9. OOP
- 10. Project File Management
- 11. Graphics
- 12. User Input
- 13. Keyboard Input
- 14. Joystick
- 15. Common Input Routine
- 16. Collision Detection
- 17. OpenGL Special Effects
- 18. Paratrooper: Retro Involved
- 19. Sound Effects and Audio
- 20. Putting it All Together
- 21. Game Design
- 22. Storyboarding
- 23. Project Management
- A. Appendices.