Table of Contents:
  • Preface.
  • Chapter 1: Unreal Engine Introduction.
  • Chapter 2: Working with Unreal Engine.
  • Chapter 3: Character Class Components and Blueprint Setup.
  • Chapter 4: Player Input.
  • Chapter 5. Line Traces.
  • Chapter 6: Collision Objects.
  • Chapter 7: UE4 Utilities.
  • Chapter 8: User Interfaces.
  • Chapter 9: Audio-Visual Elements.
  • Chapter 10: Creating a SuperSideScroller Game.
  • Chapter 11: Blend Spaces 1D, Key Bindings, and State Machines.
  • Chapter 12: Animation Blendings and Montages.
  • Chapter 13: Enemy Artificial Intelligence.
  • Chapter 14: Spawning the Player projectile.
  • Chapter 15: Collectibles, Power-Ups, and Pickups.
  • Chapter 16: Multiplayer Basics.
  • Chapter 17: Remote Procedure Calls.
  • Chapter 18: Gameplay Framework Classes in Multiplayer.
  • Summary.
  • Index.