Game development projects with unreal engine /
Main Author: | |
---|---|
Other Authors: | , , |
Format: | Book |
Language: | English |
Published: |
Birmingham :
Packt Publishing. Ltd.,
2020 ©2020
|
Subjects: |
Table of Contents:
- Preface.
- Chapter 1: Unreal Engine Introduction.
- Chapter 2: Working with Unreal Engine.
- Chapter 3: Character Class Components and Blueprint Setup.
- Chapter 4: Player Input.
- Chapter 5. Line Traces.
- Chapter 6: Collision Objects.
- Chapter 7: UE4 Utilities.
- Chapter 8: User Interfaces.
- Chapter 9: Audio-Visual Elements.
- Chapter 10: Creating a SuperSideScroller Game.
- Chapter 11: Blend Spaces 1D, Key Bindings, and State Machines.
- Chapter 12: Animation Blendings and Montages.
- Chapter 13: Enemy Artificial Intelligence.
- Chapter 14: Spawning the Player projectile.
- Chapter 15: Collectibles, Power-Ups, and Pickups.
- Chapter 16: Multiplayer Basics.
- Chapter 17: Remote Procedure Calls.
- Chapter 18: Gameplay Framework Classes in Multiplayer.
- Summary.
- Index.