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02762nam a2200445 i 4500 |
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PA-PaUTB |
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20241115200501.0 |
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240709s2022 us ado|frt||| 001 0 eng d |
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|a 978-1-80181-158-3
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040 |
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|a Sistema de Bibliotecas de la Universidad Tecnológica de Panamá
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|h eng
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082 |
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4 |
|a 006.6
|b R664
|q PA-PaUTB
|2 22
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100 |
1 |
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|a Romero, Marcos,
|e autor
|9 8399
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245 |
1 |
0 |
|a Blueprints visual scripting for unreal engine 5 /
|c Marcos Romero, Brenden Sewell.
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250 |
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|a tercera edición
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264 |
3 |
1 |
|b Birmingham :
|a Packt Publishing Ltd.,
|c 2022
|c ©2022
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300 |
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|a xviii, 547 páginas :
|b ilustraciones, gráficas, fotografías,
|c 20 cm
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336 |
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|2 rdacontent
|a texto
|b txt
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337 |
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|2 rdamedia
|a no mediado
|b n
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338 |
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|2 rdacarrier
|a volumen
|b nc
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500 |
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|a Incluye resumenes en cada capítulo, índice páginas 533-542 y appendix quiz answers.
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505 |
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|a Part 1: Blueprint Fundamentals. -- 1 Exploring the Blueprint Editor. -- 2 Programming with Blueprints. -- 3 Object-Oriented Programming and the Gameplay Framework. -- 4 Understanding Blueprint Communication. -- Part 2: Developing a Game. -- 5 Object Interaction with Blueprints. -- 6 Enhancing Player Abilities. -- 7 Creating Screen UI Elements. -- 8 Creating Constraints and Gameplay Objectives. -- Part 3: Enhancing the Game. -- 9 Building Smart Enemies with Artificial Intelligence. -- 10 Upgrading the AI Enemies. -- 11 Game states and Applying the Finishing Touches. -- 12 Building and Publishing. -- Part 4: Advancedd Blueprints 13 Data Structures and Flow Control. -- 14 Math and Trace Nodes. -- 15 Blueprints Tips. -- 16 Introduction to VR Development. -- Part 5: 17 Animation Blueprints. -- 18 Creating Blueprint Libraries and Components. -- 19 Procedural Generation. -- 20 Creating a Product Configurator Using The Variant Manager. -- Appendix. -- Quiz answers. -- Index. -- Other Books you May Enjoy.
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|a LREDI
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|a LDGS
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526 |
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|a LDESO
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526 |
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|a MIS
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526 |
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|a MPISO
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541 |
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|a Julián Velásquez D.
|c D
|d Recibido: 2024/06/24.
|h $100.00.
|e 144601.
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650 |
1 |
7 |
|a Inteligencia artificial
|2 LEMB
|9 398
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650 |
2 |
7 |
|a Artificial intelligence
|2 LEMB
|9 8382
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650 |
2 |
7 |
|a Diseño de videojuegos
|2 LEMB
|9 3442
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650 |
2 |
7 |
|a Video games - Design
|2 LEMB
|9 8383
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650 |
2 |
7 |
|a Juegos de computador - Programación
|2 LEMB
|9 8438
|
650 |
2 |
7 |
|a Computer games - Programming
|2 LEMB
|9 8439
|
700 |
1 |
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|a Sewell, Brenden,
|e autor
|9 8400
|
942 |
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|2 ddc
|c LIBRO
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|a 48520
|b Lizbeth Brown
|c 48520
|d Lizbeth Brown
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