|
|
|
|
LEADER |
01349nam a22003015i 4500 |
001 |
000279370 |
005 |
20211026185554.0 |
007 |
cr nn 008mamaa |
008 |
100301s2008 xxu| s |||| 0|eng d |
020 |
|
|
|a 9781430209805
|
024 |
7 |
|
|a 10.1007/978-1-4302-0980-5
|2 doi
|
040 |
|
|
|a Sistema de Bibliotecas del Tecnológico de Costa Rica
|
100 |
1 |
|
|a Sedlak, John.
|e author.
|
245 |
1 |
0 |
|a Building XNA 2.0 Games :
|b A Practical Guide for Independent Game Development /
|c by John Sedlak, James Silva.
|
250 |
|
|
|a 1st ed. 2008.
|
260 |
# |
# |
|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2008.
|
300 |
|
|
|a 450 p. :
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
505 |
0 |
|
|a A .NET Snapshot -- A Crash Course in XNA -- Planning Your Game -- The Map Editor -- The Character Editor -- Bringing It to the Game -- Particle Mayhem -- XACT Audio, Rumble, and More -- Scripting, AI, and Depth (and Death) -- Menus, a HUD, and Deployment -- Postprocessing Effects -- Networking.
|
650 |
|
0 |
|a Computer games-Programming.
|
650 |
|
0 |
|a Software engineering.
|
650 |
1 |
4 |
|a Game Development.
|
650 |
2 |
4 |
|a Software Engineering/Programming and Operating Systems.
|
700 |
1 |
|
|a Silva, James.
|e author.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|