Building XNA 2.0 Games : A Practical Guide for Independent Game Development /

Detalles Bibliográficos
Autores principales: Sedlak, John. (Autor), Silva, James. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2008.
Edición:1st ed. 2008.
Materias:
LEADER 01350nam a22003015i 4500
001 000279370
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007 cr nn 008mamaa
008 100301s2008 xxu| s |||| 0|eng d
020 |a 9781430209805 
024 7 |a 10.1007/978-1-4302-0980-5  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
100 1 |a Sedlak, John.  |e author. 
245 1 0 |a Building XNA 2.0 Games :  |b A Practical Guide for Independent Game Development /  |c by John Sedlak, James Silva. 
250 |a 1st ed. 2008. 
260 # # |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2008. 
300 |a 450 p. :  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a A .NET Snapshot -- A Crash Course in XNA -- Planning Your Game -- The Map Editor -- The Character Editor -- Bringing It to the Game -- Particle Mayhem -- XACT Audio, Rumble, and More -- Scripting, AI, and Depth (and Death) -- Menus, a HUD, and Deployment -- Postprocessing Effects -- Networking. 
650 0 |a Computer games—Programming. 
650 0 |a Software engineering. 
650 1 4 |a Game Development. 
650 2 4 |a Software Engineering/Programming and Operating Systems. 
700 1 |a Silva, James.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks