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01350nam a22003015i 4500 |
001 |
000279370 |
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20211026185554.0 |
007 |
cr nn 008mamaa |
008 |
100301s2008 xxu| s |||| 0|eng d |
020 |
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|a 9781430209805
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024 |
7 |
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|a 10.1007/978-1-4302-0980-5
|2 doi
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040 |
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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100 |
1 |
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|a Sedlak, John.
|e author.
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245 |
1 |
0 |
|a Building XNA 2.0 Games :
|b A Practical Guide for Independent Game Development /
|c by John Sedlak, James Silva.
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250 |
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|a 1st ed. 2008.
|
260 |
# |
# |
|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2008.
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300 |
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|a 450 p. :
|b online resource.
|
336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
|
505 |
0 |
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|a A .NET Snapshot -- A Crash Course in XNA -- Planning Your Game -- The Map Editor -- The Character Editor -- Bringing It to the Game -- Particle Mayhem -- XACT Audio, Rumble, and More -- Scripting, AI, and Depth (and Death) -- Menus, a HUD, and Deployment -- Postprocessing Effects -- Networking.
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650 |
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0 |
|a Computer games—Programming.
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650 |
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0 |
|a Software engineering.
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650 |
1 |
4 |
|a Game Development.
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650 |
2 |
4 |
|a Software Engineering/Programming and Operating Systems.
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700 |
1 |
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|a Silva, James.
|e author.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
|