Building XNA 2.0 Games : A Practical Guide for Independent Game Development /
Autores principales: | , |
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Autor Corporativo: | |
Formato: | eBook |
Lenguaje: | English |
Publicado: |
Berkeley, CA :
Apress : Imprint: Apress,
2008.
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Edición: | 1st ed. 2008. |
Materias: |
Tabla de Contenidos:
- A .NET Snapshot
- A Crash Course in XNA
- Planning Your Game
- The Map Editor
- The Character Editor
- Bringing It to the Game
- Particle Mayhem
- XACT Audio, Rumble, and More
- Scripting, AI, and Depth (and Death)
- Menus, a HUD, and Deployment
- Postprocessing Effects
- Networking.