Foundation 3ds Max 8 Architectural Visualization /

Detalles Bibliográficos
Autor principal: Smith, Brian L. (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: eBook
Lenguaje:English
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2006.
Edición:1st ed. 2006.
Materias:
LEADER 01739nam a22002895i 4500
001 000280376
005 20211109181857.0
007 cr nn 008mamaa
008 100301s2006 xxu| s |||| 0|eng d
020 |a 9781430201588 
024 7 |a 10.1007/978-1-4302-0158-8  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
100 1 |a Smith, Brian L.  |e author. 
245 1 0 |a Foundation 3ds Max 8 Architectural Visualization /  |c by Brian L. Smith. 
250 |a 1st ed. 2006. 
260 # # |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2006. 
300 |a XII, 584 p. :  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Getting Around Inside 3ds Max -- Getting Started -- Navigating the 3ds Max Interface -- Working with Objects -- Modeling -- Getting Started with Modeling -- Modeling Basics -- The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter) -- The Critical Modeling Modifiers -- Materials -- Getting Started with Materials -- Material Basics -- The Critical Map Channels -- The Critical Map Types -- UVW Mapping -- Lighting -- Getting Started with Lights -- Basic Lighting -- Photometric Lighting -- Global Illumination -- Cameras and Animation -- Getting Started with Cameras and Animation -- Camera Basics -- Animation Basics -- Animation Controllers -- Rendering -- Getting Started with Rendering -- Rendering Basics -- Scene Assembly -- Effect Basics. 
650 0 |a Computer graphics. 
650 0 |a Software engineering. 
650 1 4 |a Computer Graphics. 
650 2 4 |a Software Engineering/Programming and Operating Systems. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks