Foundation 3ds Max 8 Architectural Visualization /
Autor principal: | |
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Autor Corporativo: | |
Formato: | eBook |
Lenguaje: | English |
Publicado: |
Berkeley, CA :
Apress : Imprint: Apress,
2006.
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Edición: | 1st ed. 2006. |
Materias: |
Tabla de Contenidos:
- Getting Around Inside 3ds Max
- Getting Started
- Navigating the 3ds Max Interface
- Working with Objects
- Modeling
- Getting Started with Modeling
- Modeling Basics
- The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
- The Critical Modeling Modifiers
- Materials
- Getting Started with Materials
- Material Basics
- The Critical Map Channels
- The Critical Map Types
- UVW Mapping
- Lighting
- Getting Started with Lights
- Basic Lighting
- Photometric Lighting
- Global Illumination
- Cameras and Animation
- Getting Started with Cameras and Animation
- Camera Basics
- Animation Basics
- Animation Controllers
- Rendering
- Getting Started with Rendering
- Rendering Basics
- Scene Assembly
- Effect Basics.