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03399nam a22003735i 4500 |
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000284194 |
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20210817114150.0 |
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cr nn 008mamaa |
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170426s2017 gw | s |||| 0|eng d |
020 |
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|a 9783319496078
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024 |
7 |
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|a 10.1007/978-3-319-49607-8
|2 doi
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040 |
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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245 |
1 |
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|a Mixed Reality and Gamification for Cultural Heritage /
|c edited by Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis.
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250 |
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|a 1st ed. 2017.
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260 |
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
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300 |
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|a XVII, 594 p. 280 illus., 252 illus. in color. :
|b online resource.
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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505 |
0 |
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|a Digital Heritage & Virtual Archaeology: an approach through the framework of international recommendations -- Data Acquisition for the Geometric Documentation of Cultural Heritage -- Autonomous Mapping of the Priscilla Catacombs -- Acceleration of 3D mass digitization processes: recent advances and challenges -- Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development -- 3D Digital Libraries in Cultural Heritage and their contribution in the documentation of the past -- Enriching and Publishing Cultural Heritage as Linked Open Data -- Digital memory and integrated data capturing: innovations for an inclusive Cultural Heritage in Europe through 3D semantic modelling -- 5D Model of the Holy Aedicule of the Church of the Holy Sepulchre through an innovative and interdisciplinary approach -- Historic BIM for mobile VR/AR applications -- Data collection for estimation of resilience of cultural heritage assets -- Virtual Reconstruction of Historical Architecture as Media for Knowledge -- Gamified AR/VR character rendering and animation enabling technologies -- Experiencing the multisensory past -- Multimodal Serious Games Technologies for Cultural Heritage -- Modelling life through time: cultural heritage case studies -- Preservation and gamification of traditional sports -- Deployment of robotic guides in museum contexts -- Digital cultural heritage experience in Ambient Intelligence -- Storytelling and Digital Epigraphy-based narratives in Linked Open Data -- Additive Manufacturing (AM) based evaluation, reconstruction and improvement of cultural heritage artifacts and human structures -- The Willing Suspension of Disbelief: The Tangible and the Intangible of Heritage Education in E-learning and Virtual Museums -- 4D Modeling of Static and Moving Objects: Digitizing Tangible and Intangible Cultural Heritage.
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650 |
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0 |
|a Computer graphics.
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650 |
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0 |
|a Application software.
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650 |
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0 |
|a Cultural heritage.
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650 |
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|a Multimedia information systems.
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650 |
1 |
4 |
|a Computer Graphics.
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650 |
2 |
4 |
|a Computer Appl. in Social and Behavioral Sciences.
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650 |
2 |
4 |
|a Cultural Heritage.
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650 |
2 |
4 |
|a Multimedia Information Systems.
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700 |
1 |
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|a Ioannides, Marinos.
|e editor.
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700 |
1 |
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|a Magnenat-Thalmann, Nadia.
|e editor.
|0 (orcid)0000-0002-1459-5960
|1 https://orcid.org/0000-0002-1459-5960
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700 |
1 |
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|a Papagiannakis, George.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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900 |
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|a Libro descargado a ALEPH en bloque (proveniente de proveedor)
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