Mixed Reality and Gamification for Cultural Heritage /

Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Ioannides, Marinos. (Editor ), Magnenat-Thalmann, Nadia. (Editor ), Papagiannakis, George. (Editor )
Formato: eBook
Lenguaje:English
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edición:1st ed. 2017.
Materias:
Tabla de Contenidos:
  • Digital Heritage & Virtual Archaeology: an approach through the framework of international recommendations
  • Data Acquisition for the Geometric Documentation of Cultural Heritage
  • Autonomous Mapping of the Priscilla Catacombs
  • Acceleration of 3D mass digitization processes: recent advances and challenges
  • Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development
  • 3D Digital Libraries in Cultural Heritage and their contribution in the documentation of the past
  • Enriching and Publishing Cultural Heritage as Linked Open Data
  • Digital memory and integrated data capturing: innovations for an inclusive Cultural Heritage in Europe through 3D semantic modelling
  • 5D Model of the Holy Aedicule of the Church of the Holy Sepulchre through an innovative and interdisciplinary approach
  • Historic BIM for mobile VR/AR applications
  • Data collection for estimation of resilience of cultural heritage assets
  • Virtual Reconstruction of Historical Architecture as Media for Knowledge
  • Gamified AR/VR character rendering and animation enabling technologies
  • Experiencing the multisensory past
  • Multimodal Serious Games Technologies for Cultural Heritage
  • Modelling life through time: cultural heritage case studies
  • Preservation and gamification of traditional sports
  • Deployment of robotic guides in museum contexts
  • Digital cultural heritage experience in Ambient Intelligence
  • Storytelling and Digital Epigraphy-based narratives in Linked Open Data
  • Additive Manufacturing (AM) based evaluation, reconstruction and improvement of cultural heritage artifacts and human structures
  • The Willing Suspension of Disbelief: The Tangible and the Intangible of Heritage Education in E-learning and Virtual Museums
  • 4D Modeling of Static and Moving Objects: Digitizing Tangible and Intangible Cultural Heritage.