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100313s2010 gw | s |||| 0|eng d |
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|a 9783642116780
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|a 10.1007/978-3-642-11678-0
|2 doi
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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|a Mandziuk, Jacek.
|e author.
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|a Knowledge-Free and Learning-Based Methods in Intelligent Game Playing /
|c by Jacek Mandziuk.
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|a 1st ed. 2010.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2010.
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300 |
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|a XVIII, 254 p. 29 illus. :
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Studies in Computational Intelligence,
|v 276
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|a I: AI Tools and State-of-the-Art Accomplishments in Mind Games -- Foundations of AI and CI in Games. Claude Shannon’s Postulates -- Basic AI Methods and Tools -- State of the Art -- II: CI Methods in Mind Games. Towards Human-Like Playing -- An Overview of Computational Intelligence Methods -- CI in Games – Selected Approaches -- III: An Overview of Challenges and Open Problems -- Evaluation Function Learning -- Game Representation -- Efficient TD Training -- Move Ranking and Search-Free Playing -- Modeling the Opponent and Handling the Uncertainty -- IV: Grand Challenges -- Intuition -- Creativity and Knowledge Discovery -- Multi-game Playing -- Summary and Perspectives.
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|a Artificial intelligence.
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|a Computational intelligence.
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|a Artificial Intelligence.
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|a Computational Intelligence.
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|a SpringerLink (Online service)
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|t Springer eBooks
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