Virtual, Augmented and Mixed Reality : 9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings /

Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Lackey, Stephanie. (Editor ), Chen, Jessie. (Editor )
Formato: eBook
Lenguaje:English
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edición:1st ed. 2017.
Colección:Information Systems and Applications, incl. Internet/Web, and HCI ; 10280
Materias:
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020 |a 9783319579870 
024 7 |a 10.1007/978-3-319-57987-0  |2 doi 
040 |a Sistema de Bibliotecas del Tecnológico de Costa Rica 
245 1 0 |a Virtual, Augmented and Mixed Reality :  |b 9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings /  |c edited by Stephanie Lackey, Jessie Chen. 
250 |a 1st ed. 2017. 
260 # # |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2017. 
300 |a XIX, 568 p. 270 illus. :  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Information Systems and Applications, incl. Internet/Web, and HCI ;  |v 10280 
505 0 |a Developing Virtual and Augmented Environments. - Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space -- Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation -- Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation -- Intelligent Virtual Environment using Artificial Neural Networks -- Digital Map Table VR: Bringing an Interactive System to Virtual Reality -- Understanding where to Project Information on the Desk for Supporting Work with Paper and Pen -- Methodology for the Estimation of Effort for a Project of Virtual Reality - A case study: Ennui -- Interaction Techniques in VAMR. - Evaluation of a Low Cost EMG Sensor as a Modality for use in Virtual Reality Applications -- Vitty: Virtual Touch Typing Interface with added Finger Buttons -- Remote Touch: Humanizing Social Interactions in Technology through Multimodal Interfaces -- An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets -- Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment -- The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. -Visual Communication with UAS: Recognizing Gestures from an Airborne Platform -- Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures -- VAMR in Education and Training. - VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplace -- Effects of Instruction Methods on User Experience in Virtual Reality Serious Games -- Mixed Library - Bridging Real and Virtual Libraries -- Virtual Reality for Training Diagnostic Skills in Anorexia Nervosa - A Usability Assessment -- An Augmented Reality/Internet of Things prototype for just-in-time astronaut training. -Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload -- HoloLens for Assembly Assistance - a Focus Group Report. -Playing Both Sides - Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical Interactions -- Optimizing Performance Outcomes for Emergency Management Personnel through Simulation based Training applications -- Development of a Mobile Tool for Dismounted Squad Team Performance Observations -- Virtual Worlds and Games. - Leveraging A Virtual Environment for Active School Shooting -- SuperJam: Participatory Design for Accessible Games. -User-generated accessibility in virtual world games. - Using Commercial Virtual Reality games to prototype serious games and applications. - A Proposal for the Selection of Eye-tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality based Games. - User Experience in VAMR. - An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of Robotics -- The Application of Augmented Reality Technology on Museum Exhibition ----A museum display project in Mawangdui Han dynasty tombs. - VIGOR: Virtual-reality Interaction with Gravitational waves to Observe Relativity -- A Virtual Reality Tool applied to improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM. - Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots. - Decoding the User Experience in Mobile Virtual Reality Narratives. - ADVICE: Decision Support for Complex Geospatial Decision Making Tasks -- A Real-time Professional Photographing Guiding System through Image Composition Analysis. - Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements -- Health issues in VR -- VR Rio 360: the Challenges of Motion Sickness in VR Environments. -Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions -- Simulation Sickness Related to Virtual Reality Driving Simulation. - Decreasing Physical Burden using the Following Effect and a Superimposed Navigation System -- Evaluating Factors Affecting Virtual Reality Displays. - Assessing the Relationship between Type of Head Movement and Simulator Sickness using an Immersive Virtual Reality Head Mounted Display: A Pilot Study. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Optical data processing. 
650 0 |a Computer graphics. 
650 0 |a Computer organization. 
650 0 |a Artificial intelligence. 
650 1 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Image Processing and Computer Vision. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computer Systems Organization and Communication Networks. 
650 2 4 |a Artificial Intelligence. 
700 1 |a Lackey, Stephanie.  |e editor. 
700 1 |a Chen, Jessie.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks