Virtual, Augmented and Mixed Reality : 9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings /

Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Lackey, Stephanie. (Editor ), Chen, Jessie. (Editor )
Formato: eBook
Lenguaje:English
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2017.
Edición:1st ed. 2017.
Colección:Information Systems and Applications, incl. Internet/Web, and HCI ; 10280
Materias:
Tabla de Contenidos:
  • Developing Virtual and Augmented Environments. - Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space
  • Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation
  • Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation
  • Intelligent Virtual Environment using Artificial Neural Networks
  • Digital Map Table VR: Bringing an Interactive System to Virtual Reality
  • Understanding where to Project Information on the Desk for Supporting Work with Paper and Pen
  • Methodology for the Estimation of Effort for a Project of Virtual Reality - A case study: Ennui
  • Interaction Techniques in VAMR. - Evaluation of a Low Cost EMG Sensor as a Modality for use in Virtual Reality Applications
  • Vitty: Virtual Touch Typing Interface with added Finger Buttons
  • Remote Touch: Humanizing Social Interactions in Technology through Multimodal Interfaces
  • An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets
  • Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment
  • The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. -Visual Communication with UAS: Recognizing Gestures from an Airborne Platform
  • Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures
  • VAMR in Education and Training. - VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplace
  • Effects of Instruction Methods on User Experience in Virtual Reality Serious Games
  • Mixed Library - Bridging Real and Virtual Libraries
  • Virtual Reality for Training Diagnostic Skills in Anorexia Nervosa - A Usability Assessment
  • An Augmented Reality/Internet of Things prototype for just-in-time astronaut training. -Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload
  • HoloLens for Assembly Assistance - a Focus Group Report. -Playing Both Sides - Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical Interactions
  • Optimizing Performance Outcomes for Emergency Management Personnel through Simulation based Training applications
  • Development of a Mobile Tool for Dismounted Squad Team Performance Observations
  • Virtual Worlds and Games. - Leveraging A Virtual Environment for Active School Shooting
  • SuperJam: Participatory Design for Accessible Games. -User-generated accessibility in virtual world games. - Using Commercial Virtual Reality games to prototype serious games and applications. - A Proposal for the Selection of Eye-tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality based Games. - User Experience in VAMR. - An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of Robotics
  • The Application of Augmented Reality Technology on Museum Exhibition
  • A museum display project in Mawangdui Han dynasty tombs. - VIGOR: Virtual-reality Interaction with Gravitational waves to Observe Relativity
  • A Virtual Reality Tool applied to improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM. - Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots. - Decoding the User Experience in Mobile Virtual Reality Narratives. - ADVICE: Decision Support for Complex Geospatial Decision Making Tasks
  • A Real-time Professional Photographing Guiding System through Image Composition Analysis. - Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements
  • Health issues in VR
  • VR Rio 360: the Challenges of Motion Sickness in VR Environments. -Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions
  • Simulation Sickness Related to Virtual Reality Driving Simulation. - Decreasing Physical Burden using the Following Effect and a Superimposed Navigation System
  • Evaluating Factors Affecting Virtual Reality Displays. - Assessing the Relationship between Type of Head Movement and Simulator Sickness using an Immersive Virtual Reality Head Mounted Display: A Pilot Study.