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Pro Java 6 3D Game Development Java 3D, JOGL, JInput and JOAL APIs /

Bibliographic Details
Main Author: Davison, Andrew. (Author)
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2007.
Edition:1st ed. 2007.
Subjects:
Online Access:https://doi.org/10.1007/978-1-4302-0212-7
Table of Contents:
  • Java 3D
  • Introducing Java 3D
  • Get a Life (in 3D)
  • Get a Life (the Java 6 Way)
  • The Colliding Grabbers
  • When Worlds Collide
  • A Multitextured Landscape
  • Walking Around the Models
  • More Backgrounds and Overlays
  • Nonstandard Input Devices
  • More Backgrounds and Overlays
  • Navigating a 3D Scene by Waving Your Arm
  • Building a Gamepad Controller with JInput
  • Gamepad Grabbers
  • 3D Sound with JOAL
  • The P5 Glove
  • JOGL
  • Two JOGL Programming Frameworks
  • Touring the World
  • Loading Models.