Pro Java 6 3D Game Development Java 3D, JOGL, JInput and JOAL APIs /
Main Author: | |
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Corporate Author: | |
Format: | eBook |
Language: | English |
Published: |
Berkeley, CA :
Apress : Imprint: Apress,
2007.
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Edition: | 1st ed. 2007. |
Subjects: | |
Online Access: | https://doi.org/10.1007/978-1-4302-0212-7 |
Table of Contents:
- Java 3D
- Introducing Java 3D
- Get a Life (in 3D)
- Get a Life (the Java 6 Way)
- The Colliding Grabbers
- When Worlds Collide
- A Multitextured Landscape
- Walking Around the Models
- More Backgrounds and Overlays
- Nonstandard Input Devices
- More Backgrounds and Overlays
- Navigating a 3D Scene by Waving Your Arm
- Building a Gamepad Controller with JInput
- Gamepad Grabbers
- 3D Sound with JOAL
- The P5 Glove
- JOGL
- Two JOGL Programming Frameworks
- Touring the World
- Loading Models.