Using games as techniques to teach English as a foreign language

The aim of this study was to evaluate the effectiveness of games as improvement techniques in the English teaching-learning process. The study attempted to answer whether the use of games in adolescents has a beneficial impact on the English learning process or not. The research was carried out thro...

Descripción completa

Detalles Bibliográficos
Autor principal: Rodríguez García, Kathya Margarita | Sandoval Pereira, Virginia Maria | Sotelo Latino, Sadia carolina | Alemán, Jaime Roberto Alemán Jaime Roberto
Formato: Libro
Lenguaje:Undetermined
Publicado: Nicaragua | MANAGUA UNAN, Managua 2021
Materias:
LEADER 01893nam a2200169Ia 4500
008 240626s9999||||xx |||||||||||||| ||und||
040 |b  Inglés (EN)  |a CEDOC-Inglés 
082 |a SM EIN 378.242 Rod 2021 
100 |a Rodríguez García, Kathya Margarita | Sandoval Pereira, Virginia Maria | Sotelo Latino, Sadia carolina | Alemán, Jaime Roberto  |c Alemán Jaime Roberto 
245 0 |a Using games as techniques to teach English as a foreign language 
260 |a Nicaragua | MANAGUA   |b UNAN, Managua  |c 2021 
300 |a 69 paginas. : ilustraciones. 
500 |a Seminario-(Licenciadas en Ciencias de la Educación con mención en Inglés)-Universidad Nacional Autónoma de Nicaragua. 
520 |a The aim of this study was to evaluate the effectiveness of games as improvement techniques in the English teaching-learning process. The study attempted to answer whether the use of games in adolescents has a beneficial impact on the English learning process or not. The research was carried out through the following steps: Firstly, the observation of the explanation of the class given by the base teacher and Secondly, the application of games in the development of the English class where an observation guide was used by each student and an interview with the teacher, the type of research was mixed since quantitative and qualitative data were analyzed for the realization of the paper, where Excel was used for the representation of graphs, the results showed the effectiveness of the use of games to significantly increase the acquisition of the English language in the adolescents. In the research some games are recommended like: flyswatter, hangman, crosswords puzzles and others to engage students 
650 |a Inglés-Estrategias y técnicas | Enseñanza-Aprendizajes | Juegos didácticos | Inglés-Seminarios-2021 
856 |y http://repositorio.unan.edu.ni/id/eprint/15296 
999 |c 97295