Building XNA 2.0 Games : A Practical Guide for Independent Game Development /
Main Authors: | , |
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Corporate Author: | |
Format: | eBook |
Language: | English |
Published: |
Berkeley, CA :
Apress : Imprint: Apress,
2008.
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Edition: | 1st ed. 2008. |
Subjects: |
Table of Contents:
- A .NET Snapshot
- A Crash Course in XNA
- Planning Your Game
- The Map Editor
- The Character Editor
- Bringing It to the Game
- Particle Mayhem
- XACT Audio, Rumble, and More
- Scripting, AI, and Depth (and Death)
- Menus, a HUD, and Deployment
- Postprocessing Effects
- Networking.