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LEADER |
01219nam a22003015i 4500 |
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978-1-4302-1862-3 |
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20190617192752.0 |
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cr nn 008mamaa |
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100802s2009 xxu| s |||| 0|eng d |
020 |
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|a 9781430218623
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024 |
7 |
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|a 10.1007/978-1-4302-1862-3
|2 doi
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040 |
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|a Sistema de Bibliotecas del Tecnológico de Costa Rica
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100 |
1 |
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|a Waters, Dan.
|e author.
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245 |
1 |
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|a Zune Game Development using XNA 3.0
|c by Dan Waters.
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250 |
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|a 1st ed. 2009.
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260 |
# |
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2009.
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300 |
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|a 400 p.
|b online resource.
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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505 |
0 |
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|a Getting Started -- to XNA Game Studio 3.0 -- Game Content -- Developing for the Zune -- XNA Fundamental Game Programming Concepts -- Advanced Techniques -- Final Exercise: Multiplayer Crazy Eights.
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650 |
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0 |
|a Computer games—Programming.
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650 |
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0 |
|a Software engineering.
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650 |
1 |
4 |
|a Game Development.
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650 |
2 |
4 |
|a Software Engineering/Programming and Operating Systems.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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856 |
4 |
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|u https://doi.org/10.1007/978-1-4302-1862-3
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